要为 sliver
列表设置动画,我们可以使用SliverAnimatedList
。此小部件的SliverAnimatedListState
可用于动态插入或删除项目。
- 首先,让我们创建一个
SliverAppBar
,它有两个按钮add,remove
用于插入和删除列表项。
CustomScrollView(
slivers: [
SliverAppBar(
title: const Text('SliverAnimatedList'),
expandedHeight: 60,
centerTitle: true,
backgroundColor: Colors.amber,
leading: IconButton(
icon: const Icon(Icons.add_circle),
onPressed: _insert,
tooltip: 'insert a new item',iconSize: 32,
),
actions: [
IconButton(
onPressed: _remove,
icon: const Icon(Icons.remove_circle),
tooltip: 'remove item',
iconSize: 32,
)
],
)
],
),
- 在
SliverAppBar
下面添加SliverAnimatedList
SliverAnimatedList(
key: _listKey,
initialItemCount: _list.length,
itemBuilder: _buildItem
)
- 定于
key
这里_listKey
是一个SliverAnimatedListStateGlobalKey
类型。该键有助于插入和删除列表项。 要将项目插入我们可以使用的列表中SliverAnimatedListState.insertItem()
,并删除项目使用SliverAnimatedListState.removeItem()
。
final _listKey = GlobalKey<SliverAnimatedListState>();
initialItemCount
initialItemCount
定义列表将从多少个项目开始。所以让我们初始化它initState
。- 初始化数据
late List<int> _list;
int? _selectedItem;
late int _nextItem;
@override
void initState() {
// TODO: implement initState
super.initState();
_list = <int>[0,1,2];
_nextItem = 3;
}
itemBuilder
这个函数有3个参数:context
这是条子的上下文。- 该
index
参数指示项目在列表中的位置。该index参数的值将介于0和initialItemCount
加上已插入SliverAnimatedListState.insertItem
的项目总数和减去已删除的项目总数之间SliverAnimatedListState.removeItem
。 - 给出和之间类型的
animation
动画值。double 0 1
实现_buildItem
内部传递的函数itemBuilder
:
Widget _buildItem(BuildContext context,int index,Animation<double> animation){
return CardItem(
animation: animation,
item: _list[index],
selected: _selectedItem == _list[index],
onTap: (){
setState(() {
_selectedItem = _selectedItem==_list[index] ? null :_list[index];
});
},
);
}
实现CardItem
,selected
为真时卡片变为灰色。这个小部件opacity
是基于animation
参数的。
class CardItem extends StatelessWidget {
const CardItem({Key? key, required this.animation, this.onTap, required this.item, this.selected = false}) : super(key: key);
final Animation<double> animation;
final VoidCallback? onTap;
final int item;
final bool selected;
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.only(
left: 2.0,
right: 2.0,
top: 2.0,
bottom: 0.0,
),
child: FadeTransition(
opacity: animation,
child: GestureDetector(
onTap: onTap,
child: SizedBox(
height: 80.0,
child: Card(
color: selected?Colors.black12:Colors.primaries[item % Colors.primaries.length],
child: Center(
child: Text('Item $item',style: Theme.of(context).textTheme.headline4,),
),
),
),
),
),
);
}
}
- 插入列表的_
insert
和函数。_remove
并从列表中删除
//插入
void _insert(){
final int index = _selectedItem == null?_list.length:_list.indexOf(_selectedItem!);
_list.insert(index, _nextItem++);
_listKey.currentState!.insertItem(index);
}
//删除
void _remove(){
final int index = _selectedItem == null?_list.length:_list.indexOf(_selectedItem!);
_list.removeAt(index);
_listKey.currentState!.removeItem(index, (context, animation) => SizeTransition(
sizeFactor: animation,
child: Card(
child: Center(
child: Text('Item $index',style: Theme.of(context).textTheme.headline4,),
),
),
));
setState(() {
_selectedItem = null;
});
}
完整代码:
import 'package:flutter/material.dart';
class SliverAnimatedListPage extends StatefulWidget {
const SliverAnimatedListPage({Key? key}) : super(key: key);
@override
State<SliverAnimatedListPage> createState() => _SliverAnimatedListPageState();
}
class _SliverAnimatedListPageState extends State<SliverAnimatedListPage> {
final _listKey = GlobalKey<SliverAnimatedListState>();
late List<int> _list;
int? _selectedItem;
late int _nextItem;
@override
void initState() {
// TODO: implement initState
super.initState();
_list = <int>[0,1,2];
_nextItem = 3;
}
void _insert(){
final int index = _selectedItem == null?_list.length:_list.indexOf(_selectedItem!);
_list.insert(index, _nextItem++);
_listKey.currentState!.insertItem(index);
}
void _remove(){
final int index = _selectedItem == null ? _list.length : _list.indexOf(_selectedItem!);
_list.removeAt(index);
_listKey.currentState!.removeItem(
index,
(context, animation) => SizeTransition(
sizeFactor: animation,
child: Card(
child: Center(
child: Text('选中删除',style: Theme.of(context).textTheme.headline4,),
),
),
));
setState(() {
_selectedItem = null;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: CustomScrollView(
slivers: [
SliverAppBar(
title: const Text('SliverAnimatedList'),
expandedHeight: 60,
centerTitle: true,
backgroundColor: Colors.amber,
leading: IconButton(
icon: const Icon(Icons.add_circle),
onPressed: _insert,
tooltip: 'insert a new item',iconSize: 32,
),
actions: [
IconButton(
onPressed: _remove,
icon: const Icon(Icons.remove_circle),
tooltip: 'remove item',
iconSize: 32,
)
],
),
SliverAnimatedList(
key: _listKey,
initialItemCount: _list.length,
itemBuilder: _buildItem,
)
],
),
);
}
Widget _buildItem(BuildContext context,int index,Animation<double> animation){
return CardItem(
animation: animation,
item: _list[index],
selected: _selectedItem == _list[index],
onTap: (){
setState(() {
_selectedItem = _selectedItem==_list[index] ? null :_list[index];
});
},
);
}
}
class CardItem extends StatelessWidget {
const CardItem({Key? key, required this.animation, this.onTap, required this.item, this.selected = false}) : assert(item >= 0), super(key: key);
final Animation<double> animation;
final VoidCallback? onTap;
final int item;
final bool selected;
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.only(
left: 2.0,
right: 2.0,
top: 2.0,
bottom: 0.0,
),
child: FadeTransition(
opacity: animation,
child: GestureDetector(
onTap: onTap,
child: SizedBox(
height: 80.0,
child: Card(
color: selected?Colors.black12:Colors.primaries[item % Colors.primaries.length],
child: Center(
child: Text('Item $item',style: Theme.of(context).textTheme.headline4,),
),
),
),
),
),
);
}
}